So far, not impressed. I don't see what was wrong with the old process of getting a new storyline and DLCs each year. Instead we get a whole new way of getting rewards plus a nightmare-difficulty zone with very little reason to do it. The Season thing needs to improve... a LOT.
Varana
The people complaining about NM is the vocal minority, you can tell by how fast groups fill, if I post on Group Finder for any activity in NM I get 12 players in seconds, I've been playing this game for years and never seen an event promote this level of cooperation before, definitely nothing close to this level.barney2525 wrote: »SilverBride wrote: »OccultNerd wrote: »I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
The majority do not want harder content. It was a the same handful of players in the pinned overland thread asking for more difficulty. That is far from the majority of players.
Agreed. It is a Vocal Minority. And you can sometimes spot them as they run past every Overland mob at warp speed.
Of course if you base population by forums alone (which has a higher influx of players who are only here to complain for the sake of complaining) you will get the illusion that you're the majority, but while you're all fighting over not being able to solo group activities, the server is actually playing the event and having fun.
By the way, NM is easier than a normal trial, they could have made this more challenging and it would still be ok.
A lot of those players are the same people on alts and alt accounts, so yes NM groups might be filling fast, but it's by the same people which greatly skews participation numbers.
SilverBride wrote: »Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.
Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.
c363b
Even though we sometimes disagree, and disagree on this topic, you have admirable patience and resolve for your positions. I have seen some of what you are referring to, and that really is not appropriate.
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shadoza
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.
Push what? This game has over a decade worth of solo content, and they are going add solo dungeons in the near future. If anything the removal of the 4 group dungeons this year is a shift more towards solo friendly content.
shadoza